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Dalya Agency

Dalya is a small-sized enterprise and  was established in 2010 in Çukurova. It has been working in the field of information technology, advertising and promotion activities. Especially, it is experienced in the field of web design, mobile learning applications  and designing the e-learning platform. It has 3 permanent and 6 temporary employees depending on the workload in the company. This organisation is preferred because of its characteristics in regards to the project proposal. Its expert field is distance education solutions via web based learning and ICT based learning and it is a research firm. It deals with software applications and programming on mobile and e-Learning environment.

It carries the enterprises and institutions to the future with their distance education solutions. Its vision is to present the right way to the costumer firms and clients with the solution keys. Innovative

Game Elements

Gamification in learning involves incorporating game elements to motivate learners. Some of these elements include the following:
Narrative
Immediate feedback ,Fun
“Scaffolded learning" with challenges that increase
Mastery (for example, in the form of leveling up)
Progress indicators (for example, through points/badges/leaderboards, also called PBLs)
Social connection  ,Player control ,Sponsored Content

Benefits to Gamification

Students feel ownership over their learning
More relaxed atmosphere in regard to failure, since learners can simply try again
More fun in the classroom
Learning becomes visible through progress indicators
Students may uncover intrinsic motivation for learning
Students can explore different identities through different avatars/characters
Students often are more comfortable in gaming environments

Gamified Classroom


A classroom that contains some or all of these elements can be considered a “gamified" classroom. The best combinations, the ones that create sustained engagement, consider the unique needs of the learners and do more than just use points and levels to motivate players. The most effective gamification systems make use of other elements such as narrative and connection with fellow players/learners to really capture the learner’s interest.